Common examples of factories made with this automation are Nanocarbon Alloy and Hydrazine factories, though they can achieve almost. It could help with automating the production of any resource, item, or machine.
Such an essential thing to have actions like 'Create new and empty slot' and 'Clean slot' and 'Delete slot'. Automation is a game mechanic that enables players to automate parts of their bases to run without needing to interact with control panels, move resources, or turn power on or off. I could create an empty slot on the start of initial screen and if the player chooses 'New Game' I could load this empty slot, BUT a slot is created when I save to it, and if I save the current game to this slot it wont be empty. Connector tiles now connect to storage components. Slots leave an empty space in the UI for the developer to fill as they wish.
This is a short version of the changelog. Design robust, testable, and maintainable app logic and services. I can't save the current state to slot one, cause I need to refresh it as new. See magic-storage-changelog for more information. but if he come back to initial screen and select 'New Game on Slot 1', what do I do? This means that massive games that rely on a lot of triggers for logic. If the player choose 'Load Slot 1' in the initial screen, then slot1 is loaded, and the player continue from where he was.